We make memorable digital media experiences.

MUSEUMS / BRANDS / ENTERTAINMENT

CADILLAC - LYRIQ IMMERSIVE INSTALLATION
An Immersive digital media experiential activation for the Cadillac LYRIQ
2022
Experiential, Immerisve, Animation
CADILLAC - XT4 DIGITAL MEDIA INSTALLATION
An Immersive digital media experiential activation for the Cadillac XT4
2018
Experiential, Interaction Design, Projection, Motion Graphics
SHISEIDO NUIT BLANCHE
Meld worked with Pixel Pusher helping to conceive and design this face projection mapping experiential activation for Shiseido Canada
2018
Experiential, Interaction Design, Projection, Motion Graphics
COKE MACHINE
Rube Goldberg meets Mouse Trap meets The Price Is Right in this wacky Coke cap interactive experience.
2018
Motion Graphics
ROM LAL DERA AUGMENTED REALITY
An Augmented Reality experience that brings Lal Dera (Red Tent) to life at the ROM Jodhpur exhibit.
2019
Musetech, Interface Design, Creative Direction, Interaction Design, Augmented Reality, Animation
MEDIEVAL EUROPE INTERACTIVE EXHIBIT
Multi-screen, multi-user museum interactive projection experience for The Canadian Museum of History
2018
Musetech, Museum Interactive, Digital Media, Projection Mapping
T-REX AUGMENTED REALITY STATION
An Augmented reality Selfie kiosk for The Royal Ontario Museum
2016
Creative Direction, Animation, Interaction Design, Unity Development
KEYS N KRATES
Production of over 2500 gifs - user generated geo tagged photo submissions.
2016
Motion Graphics, Digital Art, Visual Effects
PHILIP J CURRIE MUSEUM
Award-winning museum project with partners The Design Foundation, featuring Meld's digital works, this time in Grande Prairie, Alberta!
2015
Interaction Design, Motion Graphics, UI/UX, Unity Development, Musetech
LAST DAYS OF POMPEII
For the powerful Last Days of Pompeii exhibition, we created scientifically accurate visuals depicting the eruption of Mt. Vesuvius.
2016
Exhibition Design, Sound Design, Visual Effects
MASTODON AUGMENTED REALITY STORY
Augmented Reality Story of the life, death and discovery of a Mastodon
2015
iOS, Augmented Reality, Animation, Creative Direction, UX
MINING TOUCH WALL
Interactive touch wall for the Royal Ontario Museum's mineral gallery. The wall educates visitors about everyday objects and how they are related to mining
2014
Musetech, Animation, Creative Direction, Interaction Design
CRETASCOPE AUGMENTED REALITY VIEWERS
Augmented Reality Viewers for Lord Cultural and The State Historical Society of North Dakota
2013
Concept, iOS Augmented Reality, 2D & 3D Design and Animation
NORTH DAKOTA GEOLOGIC TIMELINE
A North Dakota-centric geologic timeline experience
2013
UX, UI, Unity Developerment, Touch Table, Projection
FORBIDDEN CITY SHADOW PUPPETS
Three animated shadow puppet motifs for ROM's exhibit Forbidden City - Inside the Court of China’s Emperors
2015
Creative Direction, Illustration, Motion Design, 2D Animation
FORBIDDEN CITY ANIMATED MURAL
Animated mural
2015
Creative Direction, Illustration, Motion Design, 2D Animation
LGBT YOUTHLINE: SWITCH IT UP
This PSA was a labour of love. We worked with LGBT Youthline to bring to light the range of emotions LGBT youth experience when faced with discrimination and rejection, whether by strangers or by those closest to them.
2013
Animation, Directing, Motion Graphics, Concept, Live Action, Animation, Post Production
ULTIMATE DINOSAURS AR APP
A first for a Canadian museum, Augmented Reality experiences in-exhibit and out of home
2013
iOS, Augmented Reality, Animation, Creative Direction, Interaction Design
AUGMENTED REALITY DINO VIEWERS
Nine Dino Viewer stations brought to life the unusual dinosaurs from Gondwana in most unexpected ways.
2013
Concept, iOS Augmented Reality, 2D & 3D Design and Animation
CRETACEOUS ZOO - REACTIVE KINECT INSTALLATION
Multi-screen Kinect controlled 3D animated reactive walls for the Royal Ontario Museum exhibit: Ultimate Dinosaurs
2013
Animation, Exhibition Design, Interaction Design
CONNECT THE CONTINENTS MULTIPLAYER PUZLE
How often does an exhibit entice the audience into applause? This is what frequently happens when visitors young and old come together to solve the continental drift puzzle.
2013
Creative Direction, Exhibition Design, Game Design, Interaction Design
HOLIDAY POP-UP VR EXPERIENCE
We made this fun VR experience to treat museum visitors to a little pop-up fun. Built in Unity for the Oculus Rift, the dino adventure holds a few surprises and WOWs.
2016
Interaction Design, Animation, Exhibition Design
MRI STILLNESS GAME
MRI Stillness training game for SickKids Toronto.
2015
Creative Direction, Technical Direction, Software Development, Content Creation
ROGERS / YWTW
Show opening for Rogers Television Your World This Week
2013
Branding, Directing, Motion Graphics
CACHE CRAZE - AUGMENTED REALITY GAME SHOW
Cache Craze is a YTV game show that uses Augmented Reality as a game mechanic in the show
2013
Animation, Branding, Interaction Design, iOS Development
TETRA PAK ENVIRONMENTAL VIDEO
An Environmental Video for Tetra Pak USA.
2013
Advertising, Creative Direction, Motion Graphics
LOTTO MAX
Lotto Max Dreamworld Microsite
2013
Advertising, Interaction Design, Motion Graphics
NISSAN VERSA
Versa Nights - Experience site for Nissan Versa
2013
Advertising, Directing, Interaction Design
LEXUS
Experience site for the Lexus 450h
2013
Advertising, Computer Animation, Interaction Design
BOSCH
Broadcast spot
2013
Advertising, Computer Animation, Directing
PETRO CANADA OLYMPIC GLASSES
Series of 6 spots for 2010 Olympic Campaign
2013
Advertising, Computer Animation, Directing